Chronicle Caves[]
Chronicle Cave can be unlocked after you save 5 eggs. Chronicle Cave contains 26 caves and every cave contains 10 levels. Each level can contains 3-8 waves/rooms.
Caves[]
These are known caves inside Chronicle Cave:
Cave 1: Shaking Hall[]
This cave is guarded by Dark Shaman. Every 2 turns one bird takes Environment damage that deals low damage.
Cave 2: Rain Plateaus[]
This cave is guarded by Captain Red Beard. Every 2 turns all enemies are healed by 150 health.
Cave 3: Misty Hollow[]
This cave is guarded by Mini Horror. Every 2 turns deals 40 damage to all birds.
Cave 4: Cure Cavern[]
This cave is guarded by Ice Shaman King. Every 3 turns stuns a random bird for 1 turn.
Cave 5: Burning Plains[]
This cave is guarded by Infernal Firebug. Every 2 turns deal 55 damage to all birds at the start of their turn.
Cave 6: Endless Winter[]
This cave is guarded by Knight of the Living Dead. Increases the health of all pigs by 25%
Cave 7: Forgotten Bastion[]
This cave is guarded by Lawrence. Lowers the rage generation of all birds by 75%.
Cave 8: Strange Site[]
This cave is guarded by Pork Da Silva. All the pigs' buffs are irremovable.
Cave 9: Pig Lair[]
This cave is guarded by Duke of the Pig Lair. Every 2 turns summons a random pig.
Cave 10: Citadel[]
This cave is guarded by Knight of Light. Every 2 turns all enemies are healed by 350 health.
Cave 11: Mocking Canyon[]
This cave is guarded by Shadowpig. Every 2 turns deal 125 damage to all birds.
Cave 12: Happy Spot[]
This cave is guarded by Undead Bone Hunter. Every 2 turns deal 345 damage to all birds.
Cave 13: Uncharted Plains[]
This cave is guarded by Winter Soldier. Every 3 turns deal 405 damage to a random bird and stuns them for 1 turn.
Cave 14: Stormy Sea[]
This cave is guarded by Master Tinkerer. All the pigs' buffs are irremovable.
Cave 15: The Great Divide[]
This cave is guarded by Lawrence. Lowers the rage generation of all birds by 75%.
Cave 16: Holy Pools[]
This cave is guarded by Captain Red Beard. Every 2 turns heals all enemies by 650 health.
Cave 17: Pig Porch[]
This cave is guarded by Dark Shaman. Every 3 turns deal 520 damage to a random bird and stun them for 1 turn.
Cave 18: Bacon Bay[]
This cave is guarded by Knight of Flowers. Every 3 turns all pigs take 90% less damage for 1 turn.
Cave 19: Volcano Jaw[]
This cave is guarded by Knight of the Living Dead. Every 3 turns increases the damage of one pig by 50% for 1 turn.
Cave 20: Hog Head Hollow[]
This cave is guarded by Lefty. Increases enemies' received healing effects by 50%.
Cave 21: Hells Bells[]
This cave is guarded by Dark Cupid. Every 2 turns deal 1500 damage to all birds.
Cave 22: Pirate Bay[]
This cave is guarded by Cabin Boy. Every 2 turns all enemies are healed by 650 health.
Cave 23: Hostile Mist[]
This cave is guarded by Doom Drone. Lowers the rage generation of all birds by 75%.
Cave 24: Icy Waters[]
This cave is guarded by Ice Shaman King. Lowers birds' received healing effects by 50%.
Cave 25: Pig Paradise[]
This cave is guarded by Alphapig. Reflects 25% of the damage dealt per attack back to the attacker.
Cave 26: Mysterious Sea[]
This cave is guarded by Snor The Pirate. Every 2 turns all enemies are healed by 5000 health.
Cave information summarized[]
Cave | Pig power | Pig Power without outliers (2st.devs) | Pig type | Pig level | Waves | Distinct pig levels | Pig level progression | Cave type | Notes |
1 | 320 | 316 | Wildling | 21 | 4 | 2 | 1 | Ground | |
2 | 357 | 351 | Pirate | 23 | 4 | 2 | 2 | Water | |
3 | 445 | 445 | Undead | 25 | 4 | 2 | 2 | Air | |
4 | 549 | 539 | Wildling | 27 | 4 | 2 | 2 | Underwater | |
5 | 669 | 669 | Mixed | 29 | 4 | 2 | 2 | Ground | |
6 | 733 | 733 | Undead | 31 | 4 | 2 | 2 | Water | |
7 | 843 | 834 | Common | 33 | 4 | 2 | 2 | Air | |
8 | 931 | 919 | Pirate | 35 | 4 | 2 | 2 | Underwater | |
9 | 1046 | 1037 | Common | 37 | 4 | 2 | 2 | Ground | |
10 | 1143 | 1131 | Mixed | 39 | 4 | 2 | 2 | Water | |
11 | 1219 | 1219 | Ninja | 41 | 4 | 4 | 4 | Air | Big jump in pig level count, uneven pig level distribution |
12 | 1278 | 1278 | Undead | 45 | 4 | 3 | 3 | Underwater | Pig level count drops |
13 | 1370 | 1370 | Wildling | 48 | 4 | 3 | 3 | Ground | |
14 | 1437 | 1426 | Common | 51 | 4 | 3 | 3 | Water | Not mainly scaled up standard enemies |
15 | 1559 | 1559 | Common | 54 | 4 | 3 | 3 | Air | |
16 | 1636 | 1636 | Pirate | 57 | 4 | 3 | 3 | Underwater | |
17 | 1740 | 1730 | Wildling | 60 | 4 | 3 | 3 | Ground | |
18 | 1997 | 1997 | Mixed | 62 | 4 | 4 | 3 | Water | Identical pig level in two caves |
19 | 2146 | 2126 | Undead | 67 | 4 | 5 | 5 | Air | |
20 | 2325 | 2325 | Common | 72 | 4 | 6 | 6 | Underwater | |
21 | 2511 | 2511 | Common | 78 | 4 | 5 | 5 | Ground | Pig level count drops, uneven pig level distribution |
22 | 2554 | 2554 | Common | 82 | 4 | 6 | 5 | Water | Identical pig level in two caves |
23 | 3812 | 3490 | Common | 88 | 4 | 5 | 5 | Air | Pig level count drops, uneven pig level distribution |
24 | ? | ? | ? | ? | ? | 10 | 10 | Underwater | Not mainly scaled up standard enemies |
25 | ? | ? | ? | ? | ? | ? | ? | ? | |
26 | ? | ? | ? | ? | ? | ? | ? | ? |
Miscellaneous information[]
In the first 21 caves, the first 9 levels have an equipment blueprint as the initial main prize, after receiving the blueprint the main prize becomes 10 snoutlings. Oddly enough, these blueprints tend to be weaker than what's required to feasibly beat the level that holds them, resulting in them being more akin to a collector's item than to have any real utility.
In the first 10 caves, the background matches the cave type. On some devices, the caves after this point all have the ground type background.
After the 21st cave, the main prize for the first 9 levels becomes 50 snoutlings.