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Main article: Red's Knight Class

Price

Free

Attack

Deals 115% damage. Forces target to attack Red for 3 turns.

Protect

Target receives 55% less damage. Lasts 2 turns.

Upgrades: Basic, Elite, Legacy, and Superhero

Info: The initial Red class.

Main article: Red's Guardian Class

Price

100

Overpower

Deals 115% damage. Lowers target attack power by 25% for 2 turns.

Area of Fortitude

All birds take 25% less damage. Lasts 4 turns.

Upgrades: Basic, Elite, Winter, and 4th of July

Info: A well-rounded class. A mediocre but long lasting shield, and a new, slightly better de-buff. It works well as a standard upgrade from Knight.

Main article: Red's Samurai Class

Price

200

Dragon Strike

Deals 3x 50% damage.

Defensive Formation

Target bird takes 50% less damage and all other birds take 40% less damage. Lasts 1 turn.

Upgrades: Basic, Elite, Cosmic, and Challenger

Info: Widely accepted as the best class for Red, great damage, great shield, and it is amazing in many class combos.

Main article: Red's Avenger Class

Price

Not purchasable.

Revenge

Deals 90% damage. Damage increases by 2% every 1% HP lost.

I Dare You!

Target receives 20% less damage, and all enemies target them for 2 turns.

Upgrades: Basic, Elite, All-Star

Info: A class that can only be obtained if you have 490 Stars collected in total across all levels. Arguably the worst class for Red.

Main article: Red's Paladin Class

Price

130

Holy Strike

Deals 135% damage. Most hurt bird is healed by 40% of dealt damage.

Devotion

Target receives 35% less damage and the Paladin gets the attack instead of the target bird. Lasts 3 turns.

Upgrades: Basic, Elite, Pumpkin, and Ice

Info: A cleric-like class that focuses more on protecting and keeping allies alive instead of healing

Main article: Red's Stone Guard Class

Price

260

Feral Assault

Deals 2x 65% damage. Targets suffering from negative effects receive 150% damage.

Ancestral Protection

Target is protected for 3 turns. Attackers deal -40% damage after attacking the target. Lasts 3 turns.

Upgrades: Basic, Elite, Challenger

Info: a class exclusive to "Into The Jungle" Event. Expensive, being double what the Paladin costs.