- 1 Red's Classes
- 1.1 Knight
- 1.2 Attack
- 1.3 Protect
- 1.4 Upgrades
- 1.5 Guardian
- 1.6 Samurai
- 1.7 Paladin
- 1.8 Avenger
- 1.9 Stone Guard (Exclusive to "Into The Jungle" Event)
Deals 115% damage. Forces target to attack Red for 3 turns.
Target receives 55% less damage. Lasts 2 turns.
Basic, Elite, Legacy, Superhero
Deals 110% damage. Lowers target attack power by 25% for 2 turns.
Aura of Fortitude
All birds take 25% less damage. Lasts 4 turns.
Basic, Elite, Winter, 4th of July
Deals 3 x 50% damage.
Target Bird receives 50% less damage. All other Birds receive 40% less damage. Lasts 1 turn.
Basic, Elite, Cosmic, Challenger
Deals 135% damage. Most hurt bird is healed by 30% of dealt damage.
Target receives 40% less damage and the Paladin takes the damage instead of the target bird. Lasts 3 turns.
Basic, Elite, Pumpkin, Ice
Deals 90% damage. This damage is increased by 2% per 1% health lost. (Max 288%)
I dare you!
Forces all enemies to attack target bird. Target takes 20% less damage. Lasts 2 turns.
Basic, Elite, all star
Stone Guard (Exclusive to "Into The Jungle" Event)
Deals 2 x 60% damage. Targets suffering from negative effects receive 150% damage (2x (N x 1.5) damage to the targets with negative effects)
Target is protected for 3 turns. Attackers deal -40% damage after attacking the target. Lasts 3 turns.
Basic, Elite, challenger