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Red's ClassesEdit

Knight
Red 1
Edit

Attack Edit

Deals 115% damage. Forces target to attack Red for 3 turns.

ProtectEdit

Target receives 55% less damage. Lasts 2 turns.

Upgrades Edit

Basic, Elite, Legacy, Superhero

GuardianEdit

Red 2
Overpower
Edit

Deals 110% damage. Lowers target attack power by 25% for 2 turns.

Aura of FortitudeEdit

All birds take 25% less damage. Lasts 4 turns.

Upgrades Edit

Basic, Elite, Winter, 4th of July

SamuraiEdit

Red 3

Dragon StrikeEdit

Deals 3 x 50% damage.

Defensive formationEdit

Target Bird receives 50% less damage. All other Birds receive 40% less damage. Lasts 1 turn.

Upgrades Edit

Basic, Elite, Cosmic, Challenger

PaladinEdit

Red 4
Holy strike
Edit

Deals 135% damage. Most hurt bird is healed by 30% of dealt damage.

DevotionEdit

Target receives 40% less damage and the Paladin takes the damage instead of the target bird. Lasts 3 turns.

Upgrades Edit

Basic, Elite, Pumpkin, Ice


AvengerEdit

Red 5
Revenge
Edit

Deals 90% damage. This damage is increased by 2% per 1% health lost. (Max 288%)

I dare you!Edit

Forces all enemies to attack target bird. Target takes 20% less damage. Lasts 2 turns.

Upgrades Edit

Basic, Elite, Challenger


Stone Guard (Exclusive to "Into The Jungle" Event)Edit

Feral AssaultEdit

Deals 2 x 60% damage. Targets suffering from negative effects receive 150% damage (2x (N x 1.5) damage to the targets with negative effects)

Ancestral ProtectionEdit

Target is protected for 3 turns. Attackers deal -40% damage after attacking the target. Lasts 3 turns.

Upgrades Edit

Basic, Elite, challenger

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