The Blues Classes
- Immediately removes all helpful effects from target. Deals 100% damage.
- 100% chance to remove harmful effects from all birds. All birds' attack power is increased by 15%. Lasts 3 turns.
- Deals 30% damage. Target also takes 90% damage per turn for the next 3 turns.
- Forces all enemies to attack target bird and suffer 100% of their dealt damage. lasts 2 turns.
- Deals 85% damage. All other enemies receive 35% damage.
- Target bird is healed for 15% of all damage dealt to the enemies. Lasts 3 turns.
- Deals 90% damage. Target takes +30% damage for 2 turns
- Target bird attacks a random target for 35% damage. Harmful side effects of this attack are applied to all enemies.
- Deals 2 x 50% damage. Target suffers 35% damage per attack for 3 turns.
- Target bird takes damage instead of Blues. If target bird is attacked. Blues counter with an attack of their own with 50% damage. Lasts 2 turns.
Buy Some Time
- Deals 90% damage. 65% chance to reset the target's charge counter by 1.
- Target becomes immune to negative effects and reflects them back. Last 3 turns.