Angry Birds Epic RPG Wiki
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The Blues Classes

Tricksters

Blues 1.jpg

Itching Powder

  • Immediately removes all helpful effects from target. Deals 100% damage.

Cheer

  • 100% chance to remove harmful effects from all birds. All birds' attack power is increased by 15%. Lasts 3 turns.




Rogues

Blues 2.jpg

Sticky Goo

  • Deals 30% damage. Target also takes 90% damage per turn for the next 3 turns.

Cupcake Trap 

  • Forces all enemies to attack target bird and suffer 100% of their dealt damage. lasts 2 turns.




Spies

Blues 3.jpg

Smoke Bomb 

  • Deals 85% damage. All other enemies receive 35% damage.


Glee

  • Target bird is healed for 15% of all damage dealt to the enemies. Lasts 3 turns.




Skulkers 

Blues 4.jpg

Weak Spot

  • Deals 90% damage. Target takes +30% damage for 2 turns

Tricksy Trick 

  • Target bird attacks a random target for 35% damage. Harmful side effects of this attack are applied to all enemies. 




Marksmen

Blues 5.jpg

Volley

  • Deals 2 x 50% damage. Target suffers 35% damage per attack for 3 turns.

Ambush 

  • Target bird takes damage instead of Blues.  If target bird is attacked. Blues counter with an attack of their own with 50% damage. Lasts 2 turns.

Treasure Hunters

Buy Some Time

  • Deals 90% damage. 65% chance to reset the target's charge counter by 1.

The blues.jpg

Untouchable

  • Target becomes immune to negative effects and reflects them back. Last 3 turns.
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